Virtual goods in online worlds: basics, characteristics and monetization

نویسنده

  • Jens Frieling
چکیده

In recent years the Internet has brought to the forefront an entirely new form of products: virtual goods. In a narrow sense these are digital items such as clothing for avatars. Unlike traditional digital goods (like musicfiles etc.) these objects live exclusively online in synthetic worlds such as Second Life or World of Warcraft and therefore may be consumed only on the internet. This article provides a practical overview on the virtual-goods-market and considers special characteristics of this young type of products. It is meant to be a short glance throughout diverse aspects of the phenomenon and associated research fields (e.g. legal aspects, new revenue models for online games, game-design-concepts and virtual consumption).

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Why do people buy virtual goods: A meta-analysis

During the last decade, virtual goods have become an important target of consumption online (especially in games, virtual worlds and social networking services) amongst physical and digital goods. In this study we investigate the question of why do people purchase virtual goods by conducting a metaanalysis (random effects model) of the existing quantitative body of literature (24 studies) on th...

متن کامل

Laboring in Cyberspace: A Lockean Theory of Property in Virtual Worlds

This paper examines property relations in massively multiplayer online games (MMOGs) through the lens of John Locke’s theory of property. It argues that Locke’s understanding of the common must be modified to reflect the differences between the physical world that he dealt with and the virtual world that is now the site of property disputes. Once it is modified, Locke’s theory provides grounds ...

متن کامل

Virtual Goods Recommendations in Virtual Worlds

Virtual worlds (VWs) are computer-simulated environments which allow users to create their own virtual character as an avatar. With the rapidly growing user volume in VWs, platform providers launch virtual goods in haste and stampede users to increase sales revenue. However, the rapidity of development incurs virtual unrelated items which will be difficult to remarket. It not only wastes virtua...

متن کامل

Hedonic Pricing under Uncertainty: A Theoretical Consumer Behavior Model

A model of consumer behavior has been formulated by using an additive utility function and the hedonic pricing approach, in a virtual market. Since, there is a time lag between ordering and purchasing products (goods and services) online and receiving them, it means the consumer makes decision under uncertainty. The level of satisfaction with products with distinctive characteristics is describ...

متن کامل

Fuzzy Modeling of User Behaviors and Virtual Goods Purchases in Social Networking Platforms

An important aspect of managing social platforms, online games and virtual worlds is the analysis of user characteristics related to subscriptions and virtual goods purchases. The results of such a process could be adopted in decision support applications that build on top of users’ behavior provide efficient strategies for the virtual world’s management. One of the research questions in this a...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2013